The TOY86 Assembler, Revision 1
完成!Architecture 上也做了一點必要的小小更動:讓 PC 從 0x100 起跳。原案「從 0x010 起跳」留前面 16 個 bytes 實在沒什麼意義 XD。下面轉錄初版的 readme file(最新版請點連結):
This is the TOY86 Machine, Revision 1, implemented by Josh Ko. TOY86/ The original TOY86 project. toy86_rev1.jar The Java GUI simulator (source included). toy86asm.cpp C++ source code of the assembler. toy86asm.pdf Literate program of the assembler. toy86asm.w CWEB source of the assembler. Differences between the original version and Revision 1: - The program counter starts from 0x100. This is a more reasonable design for TOY86. - The syntax rule for comments is relaxed. Any character that is not a letter, a digit, an underscore, a plus sign, a minus sign, a star sign, or a whitespace begins a comment. - Data declarations have slightly different syntax and rules. Please refer to section 6 of the literate assembler program. - Loading procedure addresses does not need a separate instruction "leap". Simply use "lea". - The "RZ * c" term in data transfer instructions cannot be written as "c * RZ". - All procedure instructions may appear outside procedures. - Procedures must come after all exposed instructions. (Hence the assembly source is divided into three parts: data declarations, exposed instructions, and procedures, in the order they appear.) Note: please don't read the .cpp file; read the .pdf instead. They are both extracted by CWEB tools from the .w file. The .cpp file is intended for compilation while the .pdf file is for human reading.
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等我多看幾遍再寄信給 cyy XD。
Labels: TOY86
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